6/12/2023 0 Comments Keyshot logo![]() ![]() Perspective/Orthographic/Shift/Panoramic.See Navigating Your Scene for more information. Toggle the default left mouse button action. Cameras that are saved from your list of saved cameras are populated here. See Lighting for more information.Ĭhoose a saved camera. Self Shadows, Global Illumination, Ground Illumination, Caustics, Interior Mode.if you have a created a custom preset, this option becomes available under Custom. Basic, Product, Interior, Jewelry, CustomĬhoose a lighting preset that best suits your scene. ![]() Ground Shadows must be enabled for this option to be available. Toggle Occlusion Ground Shadows on and off. Toggle background mode between Lighting Environment, Color, and Backplate image. Preferences (PC only - On Mac Preferences are located under KeyShot in the Main Menu).For accurate results, use the same units the model was created in. You can change which models are available in this menu - see how.Ĭhange the set units used in the scene. These can also be found in the Model Library. Redo an action that was undone.The fly-out will list the redo-able actions.Īdd pre-installed primitives into your scene, with one click. The fly-out will list the undo-able actions. Exit (PC only - On Mac Quit is located under KeyShot in the Main Menu).The Onshape plugin can be downloaded here. This menu item is only present if you have the plugin installed. To enable the Revision Manager, enable Backup Revisions under Edit >Preferences > General (Windows) or KeyShot > Preferences > General (Mac).Įxport model file to OBJ, FBX, GLTF, STL, and ZPR file formats. Opens Revision Manager to preview, revert to or delete revisions. Save only the Model Set(s) displayed in order to share Model Sets with non-Pro users. The file can be Password protected and you can choose to show the KeyShot logo and/or watermark. Save a KeyShot Package (.ksp) for viewing in KeyShot Viewer. It is very important to use the Save Package method when sharing or moving a scene across different computers, otherwise you will have problems with missing textures etc. ![]()
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